This past Wednesday, Psyop hosted its fourth Real-Time talk, featuring director/designer/artist David Lobser. Missed the talk? Read on, David shared some goodies…
David’s talk focused on approaching the practice of coding from an artist’s perspective. As a current graduate student in the NYU ITP program, David has hit pause on his successful career as a commercial director in order to dive deep into the world of parametric visuals.
Last month, Psyop Creative Technologist Brian Kehrer tore it up at Unite (Unity’s premier developer’s conference) and talked about gaming, how games should (and should not) be made and how the wildly famous Guns of Icarus Online was created.
Psyop got a sneak peak a few months back when Kehrer presented for the Psyop Real-time Chat Series. But just in case you couldn’t make the trip to Canada, his Unite talk is below.
Please view with caution – many minds have been blown.
*to this day, “Guns of Icarus” remains one of the largest IPs ever created using Unity.
“It was a great chance to revisit and share all of the hard lessons I’ve learned,” noted Kehrer. “I wished I could have talked about the amazing projects we’re currently developing at Psyop, but that will have to wait until next year.”