Spring hits early with Opossom’s debut album, “Electric Hawaii.” Sporting a sound The Guardian describes as “upbeat psychedelia,” this sunshine-infused sonic seltzer is the perfect soundtrack for a mental picnic in the dead of winter.
We are incredibly happy to announce that seasoned visual effects engineer Jean-Francois “JF” Panisset has joined Psyop as our Chief Technology Officer.
Panisset earned a reputation as a world-class engineer and coder during his many years at Discreet Logic and then Auodesk, where he was instrumental in writing the code for the first version of Inferno. He then moved to Sony Imageworks and worked in their high speed compositing group.
Old friends, new horizons
Panisset worked with Psyop’s COO, Mark Tobin, for several years at Rock Paper Scissors and a52, where he was part of the team that built the first end-to-end digital solution from camera capture to final delivery for a major Hollywood studio film with director David Fincher. Panisset and Tobin worked together again at Moving Picture Company, where Panisset helped define the technical infrastructure for the MPC offices in both Los Angeles and New York.
Panisset will be working closely with Psyop’s technology teams on both coasts. Panisset will also collaborate with Psyop creative directors to explore non-traditional, integrated campaign work. Panisset’s reputation as a bridge builder and enabler between technology and creative teams suggests the beginning of an exciting new chapter for Psyop.
For gaming luminary Bethesda, we partnered with agency Rokkan to create a series of three artful prequels to hype their forthcoming title, “Dishonored” (Arkane Studios), due out on October 9th. The first chapter, “The Awakening,” launched on YouTube today, and it’s already getting tons of love.
[Psyop] produced this Dishonored webisode with nearly all hand-drawn animation. The team added some computer effects in post-processing to give it that painterly look, but otherwise, this is traditional, hand-cramping work.
It’s refreshing to see a company get creative with its marketing opportunities.
This is a webisode you should not miss. Not only does it explain the history of the town of Dunwall but it also introduces the backstory to some of Dishonored’s leading characters. The dark animated stylings combined with a solitary narration from a young girl, makes the episode a sure-fire hit.
Stay tuned to the Bethesda blog for the next two webisodes rolling out tomorrow and Thursday. We’ll share much more about the series on Thursday.
Here’s what we do when we have a few days to play around. The image target is one of our plain ol’ business cards. The graphics are real-time 3D objects with an animated texture thrown in for the little birdie. (There’s even a cute chirping sound effect that you can’t hear in this video.)
This is only scratching the surface of what’s possible, of course. It’s just a quick prototype made for fun and to prove that yes, we can build this sort of stuff. Quickly.
NOTE: This app is an internal project and is not available for distribution.
This week’s Friday Eargoggles post comes to us from Adam Coffia in Psyop’s NYC office.
When my friends and I heard that Hot Chip would be playing in Prospect Park in July we immediately snatched up our tickets. Who wouldn’t want to dance around like a fool outdoors in the middle of July with fellow sweaty audience members?
In Our Heads, the band’s latest album, recently dropped, and I for one cannot stop listening to the electro pop dance beats that some bloggers are labeling “Hipster House.”
Highlights of the album include “Flutes,” “Night and Day,” and the opener, “Motion Sickness.” Just be careful where you listen to it — it may cause you to breakout some uncontrollable (and questionable) dance moves.